Team project of 5. In charge of design concept and the storyline.
Questions about the feeling of a lucid dream, Unconscious and conscious. The game design is motivated by Surrealism in art. During the play, the player will continue the loop of structures that is like the Möbius strip.

Game Scene 'How to Play'
Synopsis

The game tells the story of a little boy who has lost his father in an accident. Desperate for the loss of this loved one, he tries, by all means, to contact him to talk to him one last time and say goodbye. Then he discovers in a newspaper that it is possible to control his dreams and that they are called lucid dreams. He will then try relentlessly to take control of his dreams in order to be able to finally communicate with his loved one. But this process is complex and requires a lot of training, so he will have to go through a lot of difficult tests to get there. Between dreams, nightmares, illusions, and disillusionment, will the little boy succeed? It's up to you to find out in the game LucideDream.​​​​​​​
Character Design
Game Background Design Develop Process
Concept

The concept of our game is a puzzle game whose goal is to realize a lucid dream. The player will have the possibility over the levels to control more and more his dream by performing several actions to modify his environment. The goal of each level is to connect a point A to a point B to master each time the new faculty acquired in the previous level.
Background Design
Character Scenario
Game Map
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