Collaborate as University representative researcher with the Engineer department of Kansai University and Ritsumeikan University. Revolution against the supremacy and for those who have less ability of new digital adaption.
The digital world is abstract. It is shown by a digital device, a screen. It does not have a tangibleness. For people who are ignorant of computer language, it is hard to understand the concept of digital. Especially for the elder and the disabled, it is difficult to learn the new digital language. This is the study of Digital Tangibility. Suggesting the interface design is easy and intuitive. Rather than building the new language, introduce the Body Language into digital. In this way, users can easily understand the interface and function of digital. They can imagine how to interact with the digital world without fitting themself in Frame(Digital).
2D to 3D-lize, Screen Capture Hand Motion
Captured Icon examples
Case Study
Visualize the Concept of the project
It supports the concept of the project, In Frame we Free. This is the media art, breaking the border of Inside the frame world(Online) and Outside the frame world (Offline). The image of active motions of humans shows freedom in the digital world.
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Overall Interface Map
It supports the concept of the project, In Frame we Free. This is the media art, breaking the border of Inside the frame world(Online) and Outside the frame world (Offline). The image of active motions of humans shows freedom in the digital world.
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